Get Dark Deity on Steam ➜ https://store.steampowered.com/app/1374840/Dark_Deity/
I wanted to finish this game before putting out a review. I genuinely have been enjoying my time playing this game despite disliking many of the decisions and implementations of systems within it. But after experiencing multiple game-breaking hard crash bugs, it looks like I won’t be able to finish Dark Deity, so summing up my thoughts with this review is probably the best I can do.
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Literally got it for free out of a raffle played it until I got to a game breaking bug that basically deleted my file try playing it again got more bugs lost interest try playing it again didn't have any interest bc it was so buggy which is a shame because I was willing to give it a wide wide berth as well yes it's Fire Emblem but bro I was I was invested
That's a shame, the idle animation and characters look nice, and grievous wound sounds interesting (haven't play it).
6:09 This section feels confusing.
I'm always looking for alternatives to Fire Emblem like Unicorn Overlord, since I want to play more Fire Emblem but also want to experience something new. This games looks right up my alley but if it's gonna soft lock you like that then I am not sure if I should even get it then.
I enjoy dark deity so much! Has stuff like a built in randomizer, beach skins, tons of personal skills and fun ways to use characters, but it’ll also forget which tile my unit is on, and the armor system is so many moving parts and is so poorly telegraphed that I just ended up ignoring it for most of the game and doing fine. Which kinda sucks! I like interacting with the mechanics in a strategy game, this one is just not crafted in a way where you have to. I’m hoping 2 addresses a lot of the problems I have with it!
It’s also like really laggy on switch
That swamp level gameplay on the back sure is peak level design.
Would you be able to do a series about other fire emblem like games, especially more current ones? A few months ago I played a bit of one called "Lost Eidolons" on steam when I was visiting a friend and it was ok from the limited experience I had with it (though sometimes the joy of hanging out with friends can make a bad game seem good).
game bugs too strong please nerf
This game's class system seems pretty fun, do you know of any SRPGs that do a similar thing (but better)?
I had so much fun with the time I spent with this game, it's the type of TBS that I really enjoy, massive shame to hear that the bugs and crash issues.
i remember when a lot of people were shilling this as the next indie FE big thing with two exceptions I can think of, one of which no longer being on youtube anymore, fast forward to years later you rarely hear anyone talk about this game even more, even now that it's getting a sequel, I feel like that says everything that needs to be said.
Huh
I played it a few months ago and I did encounter some bugs, but nothing gamebreaking. Weird that you had so many problems when I don't think there have been any updates since then
the upgrade and class system is very weird. And the minor bugs were annoying.
I think indies are evolving their FE style games.
Symphony of War isn't for my taste due to team building becoming strong soldiers go brr
Redemption Reapers is playing slow to beat one enemy at time like early 3H maddening for the entire game
And I have to play Lost Eidolons someday
Watching the gameplay in the back, it looks like it could be a lot of fun, albeit kinda complicated? Either way, hope they fix the bugs.
Another note, I personally focus a lot on visuals, being an artist and all, and this game has… A lot of clashing art styles. UI elements, map sprites, the visuals of the maps themselves, the character art, combat backgrounds, so much of it just looks like a completely different art style, most likely because theyre done by different artists, and it causes a lot of visual clutter for me personally. Its just a bit hard to look at.
I would like to know your thoughts about the personal skills in the game. You mentioned that the class system takes away from the unit's identity. I am wondering if the personal skills managed to differentiate the characters.
The main thing that took me out of the game was the weapon and armor percentages. It might be because I'm really used to FE but it felt very nebulous and hard to come to grips with, especially since I'm the kind of player who likes to know exactly why combat is going the way it's going and percentages for damage calculation aren't as easy to calculate as FE's basic arithmetic
Edit: the fact that you can't typically keep units with the same weapon and armor when they promote and one of them changes makes it worse cause then it's like, ok I have this unit's niche figured out now, but then once you promote either their weapon or armor type changes and now you have to come to grips with it again. It's like if an FE myrm promoted into a Lance Paladin, now you have a different weapon with different applications AND new weaknesses you have to get use to again
I haven't played it since 2022 according to Steam, and while I am excited for a sequel, I don't think I'm giving the first game another playthrough if there are significant crash issues introduced post-balance. I had a good time with it, but the systems were not so favourable, as you have covered in this video and others. The map design is something I don't think I will ever get over because there is a lot of choices that seem odd to me. I love variety, but there are some incredibly different tile sets that feel like they are from different games. There are also maps that are so much blank space or feel really weird in their presentation (like Chapter 19 where it is a box with two lines of enemies on each side). I also cannot agree more of unit feel because I really wanted each unit to feel more unique in what they do, but was presented with four versions of each class with slight flavour variations that class into significantly different unit types.
I do hope they have learned a lot for the sequel. It looks like, based on trailers, there is some level of reclassing and a focus on acquiring skills. Time will tell, but hopefully they do fix the first game, like you said.