Dark Deity LTC (Hero Difficulty) – Chapter 14



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Completed in 8 turns.

So the tragic part about this map is that 7 turns is possible, but I need Sloane to be in Magician for Phase +1 range. And I don’t think she ever really needed to be in Conjurer this entire run (I classed her that way since I was not expecting to fall this far behind), so rip. I may do another run at some point after this one with the knowledge I have gathered in order to make some improvements such as this.

Alden gets stuck on the right failing to 1RKO one of the dudes, I had planned it so that he could reach the chest with the Def booster exactly, but not sure if that actually works in practice due to enemy aggro + blocking the entrance, so I’m not really miffed about it.

I approach the boss room from the left side for a few reasons. 1. it has the space to phase Monroe past one of the walls, 2. it’s shorter regardless because the twists and turns of the hallways are shorter, the right side has some long windy corriders, 3. there’s several inquisitors on the right side who have massive Fortitude, it’s basically guaranteed turn loss trying to get through them. On the other hand, the left side has enemies pretty weak to magic, so it’s a no brainer to go that way. I let Monroe solo in order to catch him up with Alden in terms of exp, he starts the map at lv 23 to Aldens 25.

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