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I even played through the game a fourth time to stich together all the maps
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You'd think after 30 years maps like at 0:17 would stop existing in SRPGs but here we are.
Okay but are there any cute Myrmidon girls like Marisa and Mia in this game
"GOD LEFT ME UNFINISHED!"
– Dark Diety
The sheer size and design of some of these maps somehow remind me of Super Robot Wars. Dunno if that would be a bad thing or a good thing, though.
Actually, nevermind, I didn't notice how little enemies there were. My eyes suck.
Still better than 3H maps
>looks back at FE4 maps
"Perhaps I treated you too harshly"
Also is that Shin Godzilla music I hear?
I like how on the map benji joins in, he just dies to the first enemy he sees and gets his stats tanked, I think that was really good design
Yknow, I was really hoping this one would be good. But this is a really huge turnoff.
Would you still recommend it despite how big the maps are?
This is an example of where you get style over function. You get all those different looking tiles that don't mean anything, unlike fire emblem when you glance at a tile and know exactly what its effects are
i'll play devils advocate, since i haven't seen a lot of genuine argument on the defending side. i haven't played the game yet, but i see a lot of people critiscizing the game based off of looks alone. if you want to properly critique a game for it's "map design," you have to consider how the game considers the players tools, and adjusts accordingly to make a meaningful challenge. this can happen in a variety of ways, but given what i've seen, i'll use awakening to contextualize. awakening is arguably the most polarizing FE in the series, and the "meta" is heavily centralized around juggernauting the game with a select few characters. and, if you play awakening like "normal" FE, chances are you'll get frustrated and stop playing the game. that's fine and all, but calling awakening "bad" and chalking that up to poor map design is faulting the game for something it wasn't intending to do. the game is less designed around strategy regarding player unit placement, terrain, and ai manupulation(though, these become much more prevalent on the game's higher difficulties), and moreso around strategy regarding unit building and exp distribution.
there's this rigid idea of what "map design" in FE is, when in reality it's literally just "game design." to top that off, not every SRPG has to be like FE. i don't blame people for comparing DD and FE, because literally everything about the game's circumstances is begging for comparison. but when you critiscize a SRPG based only off of what it's maps look like, you're undercutting the experience of the game.
all that said, Excelblem has played the game 4 times now, and if he says it's boring and uninspired, i'm inclined to trust him
Jeez, almost everything is way too symmetrical and plain, I can't believe I'm saying this but maybe I treated FE4 too harshly after all
Now I have only played two fire emblem games those being three houses and sacred stones but i can tell that something is far from right here.
0:17 (confused screaming).
Ok, those look normal. Alright I've never seen that before- WHAT IS THIS?
ch19 takes place in Siberia?
At least they are smaller then fe4 maps
Chapters 15, 19, 27, and 28.
The pinnacle of game design.
Damn I remember getting the 2nd to top kickstarter tier for this ($750)and having my bank say "nah, Imma save you from this", thank you Citizens, if there is one thing ur good for it's not having my name in these credits
They look either really empty or really cramped, and good god that enemy density.
"…It just ain't right!"
Mercenaries Saga 3 is waaaay better than this shit and had 0 hype years ago, I really don't get it. Although it looks and feels like Final Fantasy Tactics Advance, it actually plays more like Fire Emblem (your turn and enemy turn and not base on speed of characters to move, maps with diferent objectives, branch promotions…)
l haven't started this game yet, but wow. A desert, ship in the ocean, and fantasy forest back-to-back next to each other. Interesting.
"Level Design is my passion"
at least better than the hot garbage named furuki yoki jidai no boukentan
Some of these maps look like mario kart tracks
Still better than SoV lol
I just wanted it to be good. I wanted so bad for it to be amazing.
ch15 is straight up a Gaiden map
how can you repeat the same mistake as a 30 year old game
Some of the early maps look like Awakening maps. I haven't played it yet. Should I play it?
as someone who wants to make an srpg at some point im jotting this down
Some Fire Emblem traditions never go away
i like the inclusion of "defeat is no option " from shin godzilla
My Take on some chapters of Dark Diety
Ch 1: Basic Village- what happened to the road?
Ch 2: Basic Village 2 Electric Boogaloo
Ch 4: That One Manor From Pokemon Diamond and Pearl
Ch 5: Psychedelic Hole Syndrome (it is giving me teleport puzzle vibes oh gods-)
Ch 7: Looks Like a Shit Covered Highway
Ch 8: POV: Marth let the Bandits Invade
Ch 9: God, are you home?
Ch 11: Roll Initiative
Ch 13: Drugs are bad, m'kay.
Ch 15: Creative Map Design
Ch 16: Just FE7, but worse
Ch 18: Basic Village 3: Roads Strike Back
Ch 19: "This was our favorite map to design!"
Ch 20: Genealogy of Bullshit Distance
Ch 22: A Menacing Hallway
Ch 23: "The negotiations were short."
Ch 27: LSD Bridge
Ch 28: Creative Boss Arena
On a more serious note, not too impressed with the game. Kinda sad it looks so lackluster.