Samurai Shodown II



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“Shiro Tokisada Amakusa, cause of the calamities occurring worldwide and driven to resurrect the Dark Deity Ambrosia, was slain by a single samurai whose existence was never recorded by history.

This person deeply involved with the resurrected Amakusa, Haohmaru, was suddenly attacked one night. But the one who was up easily defeated was not Haohmaru, but the sinister assailant…

Haohmaru’s attacker was clearly manipulated by someone or something — an evil force. The would-be assassin gasps a final promise to Haohmaru. ‘I’ll have your soul one day…. Ambrosia…lives.’ The evil ones are after him! Haohmaru, sensing an evil force rivaling Amakusa, pays a visit on his old fencing master. While Haohmaru relates his story, his master’s visage grows unusually grim.

‘Stay away. You have undeniably grown stronger. But you must not confront them. Do you understand?’

His master obviously knows more, but grows silent, and besides Haohmaru isn’t listening anyway. That night, they share a few drinks to celebrate their reunion after a long separation, and at dawn Haohmaru slips out unannounced to embark on his journey.

An audacious smile plays on his lips.”

Following up on the extremely-enthusiastic fan reception of the first Samurai Shodown game, SNK rebuilt the sequel from the ground up, including almost all of its predecessor’s cast, adding several new characters, and refining the overall gameplay with more responsive control, more moves, and a substantial number of Easter eggs.

The overall gameplay was expanded to include several movement options: forward and backward rolls, ducking to avoid high attacks, or small hops to avoid low strikes. This game was also the first game to incorporate an offensive blocking technique or “parry” via a command issued at the last second allowing players to deflect an incoming attack and leave their adversaries open to attack.

According to the story, Mizuki was a high priestess in a Shinto temple but she was possessed by the marauding deity.

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1 thought on “Samurai Shodown II”

  1. Samurai Shodown II, known in Japan as Shin Samurai Spirits: Haōmaru Jigokuhen (True Samurai Spirits: Haohmaru Hell Change) is a 1994 fighting game developed and released by SNK for Neo Geo in 1994.
    It is the second game in SNK's popular Samurai Shodown series and the sixth of the official chronology, succeeding the two-chapter games Samurai Shodown III and Samurai Shodown IV.

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