FIGHTING MYSELF?! Dark Deity Let's Play – Part 15



Get Dark Deity on Steam ➜ https://store.steampowered.com/app/1374840/Dark_Deity/

Four days following the first impressions stream of Dark Deity, and I’ve finally decided to take the plunge and do a let’s play of the game. For those of you who don’t know what Dark Deity is: Dark Deity is an Indie Game developed by Freedom Games, inspired by the ever-popular Fire Emblem series.

Steam Description: Command legendary heroes to reshape a land fractured by broken oaths, reckless wars, and secret arcane powers. Claim ancient artifacts and powerful weapons to empower your cast of 30 voiced, playable characters as they form bonds and battle their way to become legends.

Can’t wait to play this wonderful game, and I hope you guys enjoy the ride just as much as I do.

#DarkDeity #FireEmblem #Aether

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7 thoughts on “FIGHTING MYSELF?! Dark Deity Let's Play – Part 15”

  1. This map shows some of my problems with the game.

    First off is something you may or may not have noticed at this point, and it's that enemies don't have skills. None ever do. Even these clone enemies don't have any of your skills. And that takes away from a lot of potential challenge and design possibilities. Yes, it prevents enemies from using luck against you like an untimely Fatal or a health-draining Siphon, but it also just makes the enemies not special or different from each other, just walking bags of stats. It also doesn't help that enemies only have one weapon, so they can't change strategy.

    The second, and probably most common problem with this game, is map design. This map is legit just a square. And this isn't the only time the entire map is just a square. Even when the game doesn't just use simple shapes for map design, sometimes it can get way too big or way too narrow, and moving a whole army through one of these maps can make it take forever. Another problem with map design is that there's no different terrain effects aside from the spike traps, and those don't really effect combat or movement. It makes the maps feel similar and boring to be honest.

    This game really isn't the best when it comes to the gameplay. The story and characters are alright, but the game itself needs polish.

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  2. Is there a massive vision quality difference between glasses and contacts. I have only worn glasses because handling contact lens seemed tedious to me.

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